# 幾何

Geometry

Open the context menu of the 3D object, choose 3D Effects - Geometry tab.

## 幾何

### 邊角變圓

Enter the amount by which you want to round the corners of the selected 3D object.

### 深度比例

Enter the amount by which to increase or decrease the area of the front side of the selected 3D object.

### 最終角度

Enter the angle in degrees to rotate the selected 3D rotation object.

### 深度

Enter the extrusion depth for the selected 3D object. This option is not valid for 3D rotation objects.

## 分段

### 水平

Enter the number of horizontal segments to use in the selected 3D rotation object.

### 垂直

Enter the number of vertical segments to use in the selected 3D rotation object

## 法線

### 專用物件

Renders the 3D surface according to the shape of the object. For example, a circular shape is rendered with a spherical surface.

### 平型

Renders the 3D surface as polygons.

### 球型

Renders a smooth 3D surface.

### 返回法線

Inverts the light source.

### 雙面照明

Lights the object from the outside and the inside. To use an ambient light source, click this button, and then click the Invert Normals button.

### Apply

Click here to apply the properties shown in the dialog to the selected object.

Apply

### Update

Click here to view in the dialog all the properties of the selected object.

Update

### 預覽欄位

Displays a preview of the current selection.

### Convert to 3-D

Use this icon to convert a selected 2D object to a 3D object. You can also select several 2D objects and convert them to one single 3D object. To convert a group of 2D objects to 3D, you must first ungroup the selected objects.

Convert to 3-D

### Convert to Rotation Object

Click here to convert a selected 2D object to a 3D rotation object. You can also select several 2D objects and convert them to one single 3D rotation object. To convert a group of 2D objects to 3D, you must first ungroup the selected objects.

Convert to Rotation Object