表示
Sets the shading and shadow options for the selected 3D object.
Open the context menu of the 3D object, choose 3D Effects - Shading tab.
網かけ
選択した立体オブジェクトに適用する表示モードを指定します。
モード
Select the shading method that you want to use. Flat shading assigns a single color to a single polygon on the surface of the object. Gouraud shading blends colors across the polygons. Phong shading averages the color of each pixel based on the pixels that surround it, and requires the most processing power.
影付き
Adds or removes a shadow from the selected 3D object.
用紙の傾き
Enter an angle from 0 to 90 degrees for casting the shadow.
カメラ
選択した 3D オブジェクトに対するカメラ関係のオプションを指定します。
間隔
Enter the distance to leave between the camera and the center of the selected object.
焦点距離
Enter the focal length of the camera, where a small value corresponds to a "fisheye" lens, and a large value to a telephoto lens.
Apply
Click here to apply the properties shown in the dialog to the selected object.
Update
Click here to view in the dialog all the properties of the selected object.
プレビューフィールド
Displays a preview of the current selection.
3Dに変換
Use this icon to convert a selected 2D object to a 3D object. You can also select several 2D objects and convert them to one single 3D object. To convert a group of 2D objects to 3D, you must first ungroup the selected objects.
Convert to Rotation Object
Click here to convert a selected 2D object to a 3D rotation object. You can also select several 2D objects and convert them to one single 3D rotation object. To convert a group of 2D objects to 3D, you must first ungroup the selected objects.
Convert to Rotation Object
Perspective On/Off
Click here to turn the perspective view on or off.