Sets the shading and shadow options for the selected 3D object.
Specify the type of shading to apply to the selected 3D object.
Select the shading method that you want to use. Flat shading assigns a single color to a single polygon on the surface of the object. Gouraud shading blends colors across the polygons. Phong shading averages the color of each pixel based on the pixels that surround it, and requires the most processing power.
Adds or removes a shadow from the selected 3D object.
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Enter an angle from 0 to 90 degrees for casting the shadow.
Set the camera options for the selected 3D object.
Enter the distance to leave between the camera and the center of the selected object.
Enter the focal length of the camera, where a small value corresponds to a "fisheye" lens, and a large value to a telephoto lens.