CreateUnoDialog Function

Creates a Basic Uno object that represents a Uno dialogue control during Basic runtime.

Dialogues are defined in the dialogue libraries. To display a dialogue, a "live" dialogue must be created from the library.

See Examples.

Syntax:

CreateUnoDialog( oDlgDesc )

Example:


  ' Get dialogue description from the dialogue library
  oDlgDesc = DialogLibraries.Standard.Dialog1
  ' Generate "live" dialog
  oDlgControl = CreateUnoDialog( oDlgDesc )
  ' display "live" dialogue
  oDlgControl.execute

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