Geometry

Adjusts the shape of the selected 3D object. You can only modify the shape of a 3D object that was created by converting a 2D object. To convert a 2D object to 3D, select the object, right-click, and then choose Convert - To 3D, or Convert - To 3D Rotation Object.

To access this command...

Open the context menu of the 3D object, choose 3D Effects - Geometry tab.


Geometry

Define the shape properties for the selected 3D object.

Rounded edges

Enter the amount by which you want to round the corners of the selected 3D object.

Scaled depth

Enter the amount by which to increase or decrease the area of the front side of the selected 3D object.

Rotation angle

Enter the angle in degrees to rotate the selected 3D rotation object.

Depth

Enter the extrusion depth for the selected 3D object. This option is not valid for 3D rotation objects.

Segments

You can change the number of segments that are used to draw a 3D rotation object.

Horizontal

Enter the number of horizontal segments to use in the selected 3D rotation object.

Vertical

Enter the number of vertical segments to use in the selected 3D rotation object

Normals

Allows you to modify the rendering style of the 3D surface.

Object-Specific

Renders the 3D surface according to the shape of the object. For example, a circular shape is rendered with a spherical surface.

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Object-Specific

Flat

Renders the 3D surface as polygons.

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Flat

Spherical

Renders a smooth 3D surface.

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Spherical

Invert Normals

Inverts the light source.

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Invert Normals

Double-sided Illumination

Lights the object from the outside and the inside. To use an ambient light source, click this button, and then click the Invert Normals button.

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Double-sided illumination

Double-Sided

Closes the shape of a 3D object that was created by extruding a freeform line (Convert - To 3D).

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Double-Sided

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