Geometry
Adjusts the shape of the selected 3D object. You can only modify the shape of a 3D object that was created by converting a 2D object. To convert a 2D object to 3D, select the object, right-click, and then choose Convert - To 3D, or Convert - To 3D Rotation Object.
Geometry
рдЪрдпрдирд┐рдд 3 рдбреА рд╡рд╕реНрддреБ рдХреЗ рдЖрдХрд╛рд░ рдЧреБрдгреЛрдВ рдХреЛ рдирд┐рд░реНрдзрд╛рд░рд┐рдд рдХрд░реЗрдВ.
рдЧреЛрд▓ рдХрд┐рдирд╛рд░реЗ
Enter the amount by which you want to round the corners of the selected 3D object.
рд╕реНрдХреЗрд▓ рдпреБрдХреНрдд рдЧрд╣рд░рд╛рдИ
Enter the amount by which to increase or decrease the area of the front side of the selected 3D object.
Rotation angle
Enter the angle in degrees to rotate the selected 3D rotation object.
рдЧрд╣рд░рд╛рдИ
Enter the extrusion depth for the selected 3D object. This option is not valid for 3D rotation objects.
рдЦрдгреНрдб
You can change the number of segments that are used to draw a 3D rotation object.
рдЖрдбрд╝рд╛
Enter the number of horizontal segments to use in the selected 3D rotation object.
рдЦрдбрд╝рд╛
Enter the number of vertical segments to use in the selected 3D rotation object
рдиреЙрд░реНрдорд▓
3рдбреА рд╕рддрд╣ рдХреЗ рд░реЗрдВрдбрд░рд┐рдВрдЧ рд╢реИрд▓реА рдХреЛ рдкрд░рд┐рд╡рд░реНрдзрд┐рдд рдХрд░рдиреЗ рджреЗрддрд╛ рд╣реИ.
Object-Specific
Renders the 3D surface according to the shape of the object. For example, a circular shape is rendered with a spherical surface.
Object-Specific
рд╕рдорддрд▓
Renders the 3D surface as polygons.
рд╕рдорддрд▓
Spherical
Renders a smooth 3D surface.
Spherical
Invert Normals
Inverts the light source.
Invert Normals
рджреЛрдиреЛрдВ рдУрд░ рдЪрдордХ
Lights the object from the outside and the inside. To use an ambient light source, click this button, and then click the Invert Normals button.
рджреЛрдиреЛрдВ рдУрд░ рдЪрдордХ
рджреЛрд╣рд░рд╛ рд░реЗрдЦрд╛рдВрдХрди
Closes the shape of a 3D object that was created by extruding a freeform line (Convert - To 3D).
рджреЛрд╣рд░рд╛ рд░реЗрдЦрд╛рдВрдХрди