幾何

調整所選 3D 物件的形狀。您僅能修改由平面物件轉換而成的 3D 物件之形狀。若要將某個平面物件轉換成 3D 物件,請選取該物件,按一下滑鼠右鍵,然後選擇 [轉換] - [成 3D] [轉換] - [成 3D 旋轉體]

若要使用此指令...

開啟 3D 物件的右鍵功能表,選擇 [3D 效果] - [幾何] 標籤


幾何

定義所選 3D 物件的形狀屬性。

邊角變圓

Enter the amount by which you want to round the corners of the selected 3D object.

深度比例

Enter the amount by which to increase or decrease the area of the front side of the selected 3D object.

最終角度

Enter the angle in degrees to rotate the selected 3D rotation object.

深度

Enter the extrusion depth for the selected 3D object. This option is not valid for 3D rotation objects.

分段

可以變更用於繪製 3D 旋轉體的區段數。

水平

Enter the number of horizontal segments to use in the selected 3D rotation object.

垂直

Enter the number of vertical segments to use in the selected 3D rotation object

法線

允許您修改 3D 表面的描繪樣式。

專用物件

Renders the 3D surface according to the shape of the object. For example, a circular shape is rendered with a spherical surface.

圖示

專用物件

平型

Renders the 3D surface as polygons.

圖示

平型

球型

Renders a smooth 3D surface.

圖示

球型

返回法線

Inverts the light source.

圖示

返回法線

雙面照明

Lights the object from the outside and the inside. To use an ambient light source, click this button, and then click the Invert Normals button.

圖示

雙面照明

雙面

關閉透過擠壓自由線條 (轉換 - 成 3D) 而建立的 3D 物件之形狀。

圖示

雙面