Visning
Sets the shading and shadow options for the selected 3D object.
Skuggning
Ange vilken typ av toning som ska anvÀndas för det markerade 3D-objektet.
LĂ€ge
Select the shading method that you want to use. Flat shading assigns a single color to a single polygon on the surface of the object. Gouraud shading blends colors across the polygons. Phong shading averages the color of each pixel based on the pixels that surround it, and requires the most processing power.
Skugga
Adds or removes a shadow from the selected 3D object.
3D-skugga pÄ/av
Papperslutning
Enter an angle from 0 to 90 degrees for casting the shadow.
Kamera
Ange kameraalternativ för det markerade 3D-objektet.
Distans
Enter the distance to leave between the camera and the center of the selected object.
BrÀnnvidd
Enter the focal length of the camera, where a small value corresponds to a "fisheye" lens, and a large value to a telephoto lens.