Skygging
Sets the shading and shadow options for the selected 3D object.
Skygging
Specify the type of shading to apply to the selected 3D object.
Hamur
Select the shading method that you want to use. Flat shading assigns a single color to a single polygon on the surface of the object. Gouraud shading blends colors across the polygons. Phong shading averages the color of each pixel based on the pixels that surround it, and requires the most processing power.
Skuggi
Adds or removes a shadow from the selected 3D object.
Þrívíddarskygging af/á
Horn yfirborðs
Enter an angle from 0 to 90 degrees for casting the shadow.
Myndavél
Set the camera options for the selected 3D object.
Vegalengd
Enter the distance to leave between the camera and the center of the selected object.
Linsustærð
Enter the focal length of the camera, where a small value corresponds to a "fisheye" lens, and a large value to a telephoto lens.