CreateUnoDialog Function

Creates a Basic Uno object that represents a Uno dialogue control during Basic runtime.

Dialogues are defined in the dialogue libraries. To display a dialogue, a "live" dialogue must be created from the library.

See Examples.

Syntax:

CreateUnoDialog( oDlgDesc )

Example:

' Get dialogue description from the dialogue library

oDlgDesc = DialogLibraries.Standard.Dialog1

' Generate "live" dialog

oDlgControl = CreateUnoDialog( oDlgDesc )

' display "live" dialogue

oDlgControl.execute